Mario's partner is unaffected and is controlled normally Mario attacks before the player can choose to make the partner go first. Mario may or may not succeed with action commands, and may choose actions that are unwise (such as jumping on spiked enemies). Increases Mario's attack by 2, but also causes him to attack at random on his turn, instead of being controlled by the player. Name, appearance, and effect suggest this would be obtained before Jump Charge.Ĭauses Mario to assume a dark red tinge and angry pose during battles. Name, appearance, and effect suggest this would be obtained before Smash Charge. These Badges can be found in the game's data and are never seen during the game. The release version of the game contains some scrapped Badges that can be accessed with a GameShark or a similar device. * These names lack a vowel length-denoting う at the end. There is an item called "Prison Key," but it looks different. This icon is used for the keys in Peach's castle. This would appear to be a dummy of one of Koopa Koot's quest items. The lyricist being Pop Diva in the Club 64, so this would have likely been a letter to her. "Yukiguni" is Japanese for "snow country" or "snow kingdom", so it is likely referring to someone in Shiver City. In game description is 「キノピオの にんぎょう」、 which is the same as the item's name. Hurry it to Goompa.) Probably a tool for an intended sidequest in the prologue. In game description: "あやしいもじが かいてあるメモ" (A note with mysterious characters printed on it.) It doesn't seem to change the conversation, however. This is corroborated by the fact that it can be presented to Russ T. (This is the Forever Forest Pass that you received from the Toad who guards the forest.) Moustafa was looking for this." No known use, though possibly replaced by the Lemon. In game description: "A sparkling gold pot. (If you wish for the partner that has been scattered somewhere, it will return.) It was probably meant to bring back partners that 'have gone missing?' when used in battle/the overworld. Has the same name as Peach's special move "Come Back" in the Japanese version of Super Mario RPG. The sign on the tag looks like the Japanese character for sun. When used in battle, it becomes a broken dizzy dial and wastes Mario's turn. (Next turn in battle, Mario can take 2 actions.) Once it is used, Mario can take two actions next turn. Likely removed due to Bzzap! being the only standard insect enemy.Īppears to be something Mario drinks during battle which causes him to steam. Does zero damage to most enemies, but defeats bugs instantly, with no Star Point gain. Most of their names and descriptions were never translated officially.Īttacks one enemy. These unused items were found in the code of Paper Mario. Lavalava is labeled as "Goron," Spiny Tromp's Japanese name, and includes the spikeless body. In the Crystal Palace, an unused graphic identical to Spiny Tromp's face labeled "Ice Dossun" appears in the texture data, indicating icy versions of Thwomps were intended to appear there note that the graphic in Mt. Also, Goombaria's, Goompa's, and Twink's names and icons are present in the game's list of partners for Mario. Main article: Dark Paratroopa#Paper Mario unused dataįully functional Dark Paratroopa, Albino Dino, and Whacka enemies exist in the ROM. Unused partners remain in the game's code. The game was originally in development for the failed Nintendo 64DD, but was ultimately released as a cartridge. In an early interview with Nintendo Power, Shigeru Miyamoto (after being asked about Super Mario RPG 2) said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other Super Mario games. When it was decided that the Western title should reflect the unique graphical style of the game, the finalized Japanese title was retained (with the subtitle The Paper Trail) before the title was shortened to simply Paper Mario. Paper Mario was originally going to be named Super Mario RPG 2 (also called Mario RPG 2 or Mario RPG 64 ), but due to complications involving Square, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Super Mario Adventure and later Mario Story.
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